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sotrs

five, a rhythm as natural as breath

five, a rhythm as natrual as breath

year
2026
role
visual artist
credit
sotrs by caterina barbieri
  • touchdesigner
  • real-time
  • audio-reactive

This piece began with a question: what does five feel like as a structure?

Listening to SOTRS by Caterina Barbieri, I kept returning to the feeling of something slightly displaced, like the music was breathing in a meter I didn’t have a name for yet. Like the opposite of forced instability, five felt inevitable, the way five fingers on a hand feel inevitable.

That experience became the structure. Working in TouchDesigner, I built a grid of 25 cubes arranged in a 5×5 grid, each group of five driven by a beat in 5/4 time. Inside every cube, the same pattern repeats: another 5×5 grid of smaller cubes. And inside those, again. Five iterations in total, the same structure folding into itself at every scale, until the innermost cubes are almost too small to see.

The full system runs 3,125 instances simultaneously, each responding to the music in real time. The visual geometry is synchronized to the true BPM and precise offset of the recording, so the light and movement share the same internal clock as the music. Every pulse you see is a pulse bound to the sound.

Barbieri’s compositional approach consists of slowly mutating synth textures that loop without quite resolving, giving the piece its emotional tone. The visuals breathe, they accumulate, they build over the course of the full 9.5-minute song. Patient and recursive, a pattern becomes meaningful once you’ve seen it repeat enough times to trust it.